I am a Hard Surface 3D artist in the AAA game industry. I specialize in creating weapons for first-person shooters and VR projects.
Worked on AAA FPS weapon assets within an outsourcing production pipeline.
Created production-ready hard surface assets from CAD to final in-game implementation.
Produced high- and low-poly models, UV layouts, baking, and PBR texturing.
Collaborated with concept artists, leads, and technical teams to meet visual and technical requirements.
Contributed to the Call of Duty franchise